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Mortal kombat 2 genesis 6 button
Mortal kombat 2 genesis 6 button













mortal kombat 2 genesis 6 button

Liu Kang is missing his Cartwheel Uppercut Fatality.Almost all moves are implemented, but not many fatalities are in yet, and all the other -alities are outright missing:.The Tower includes two terracotta statues on, presumably, both ends of the stage.The Kombat Tomb lacks visible spikes on the ceiling and a yin and yang symbol on the center of the floor.The Wasteland uses Rev 3.1's Armory music. The Dead Pool, Kombat Tomb and The Tower use what would be the Wasteland and The Pit II's background music in Revision 3.1.The Battle Plan lacks Shao Kahn, Kintaro, Shang Tsung and "?".Multiple characters use different color palettes for player 2.Raiden doesn't yell during his Torpedo and Electrocution moves and his victory pose lacks lightning.Scorpion doesn't speak when his Spear connects.Baraka has a Spinning Blade move that would later be omitted in future revisions.Jax doesn't yell "gotcha!" during his Gotcha Grab and his Ground Pound has no visual effects and has more delay.Kitana's Kiss of Death Fatality uses a different sound effect and explosion.Sub-Zero's Freeze move gives the opponent a different frozen color palette.Reptile's Forceball sound effect is slightly different.Johnny Cage has the Otomix-brand name visible on his pants in most of his sprites.Kung Lao doesn't yell during his throws.Liu Kang yells different jibberish during his Bicycle Kick.

mortal kombat 2 genesis 6 button

This point system was removed in all future revisions.

  • Points are given to the round winner for "Time Bonus", "Flawless Victory" and "Double Flawless".
  • The "moaning" sound effect is absent when the bleeding Fatality letters appear.
  • The Fatality jingle is noticeably different.
  • The first revision and unavailable to the public! This displays the selected character's ending and the game credits.
  • Character Endings - Jumps to a new sub-menu.
  • The number of wins seems to be random, but it increases every time.
  • Enter Initials - Jumps to the high score initials screen.
  • Hello - Displays this screen of shout-outs for ten seconds, then exits the EJB menu.
  • mortal kombat 2 genesis 6 button

  • Volume Adjust - Identical to normal test menu.
  • Sec Chip Failure Error Traps System Lockups Illegal Opcodes Clue Counter (related to the hidden character fights)
  • Game Audits - Acts like the normal test menu, but with five extra audits on the first page:.
  • Coin Bookkeeping - Identical to normal test menu.
  • mortal kombat 2 genesis 6 button

    Put the following MAME code in mk2.xml to simplify the code to 2P Block, 1P Block, 1P Diagnostics Tests - Identical to normal test menu. The timing on this code is extremely tight, so you might have to try multiple times before it registers. The EJB Menu is an alternate test menu that can be accessed through this button code in attract mode:ġP Block (×5), 2P Block (×10), 1P Block (×2), 2P Block (×8), 1P Block (×2)















    Mortal kombat 2 genesis 6 button